In the span of a night, stretching into the early morning, I was able to track the footage I’d spent days carefully choosing (I had originally chosen a different shot, actually, but it involved a stationary camera, and this presented a problem with determining the depth of the scene; not only did I not want to involve a nodal camera but it also fails to display my tracking skills well in a showreel). Fortunately, this shot, which I’m referring to as Pink_Wall, tracked smoothly and easily.

The shot itself is a one-of-a-kind on Pexels, with camera motion and a ground plane in the frame while still depicting no actual humans. I’d spent days perusing Youtube and alternate stock footage sites, frustrated with the utter lack of stock footage that appropriately depicted a usable background without actors in the frame.
After tracking the footage, I glided through setting up the Nuke composition and snapping the 3DE scene to the ground plane. I was ready in no time to build the set, which is one of my absolute favorite things to do.

This is the composition I created, and I’m almost as proud of it as I am of my Term 1 set from December. [Artist Moment] That one was great work because of the light setup framing the character and highlighting the blood splatter dramatically, but this one is good work because of the way the color patterns bounce the eye around the scene. I’ve chosen green and yellow leaves to draw the eye to the bus stop at the right of the screen as well as the yellow of Dana’s shirt, and the funky festival posters bring attention back the the retro-neon pattern on Dana’s trousers, though shrouded in shadow they don’t steal the stage. The color of the arm in the street art on the left draws the eye to the tan of the tree bark on the right, framing Dana and her action. I’ve tried to include props that place the scene in a time period relatable to the viewer without giving the city a specific location and posters that keep the atmosphere vibrant and cheerful.
I chose to give Dana a bright and stunning outfit to match the personality I will pair her with as well as to help her stand out in a high-contrast scene. It was a good choice as well to give her bright gold earrings, as it adds that extra touch to her face and personality.
After setting up the scene, this was how my shot looked:

All set for a first test render.
However, deep into 3 AM, I discovered that my scene setup still needed a lot of work.
The ground plane, applied with a shadowmatte, is moving incorrectly, and appears to be rendering incorrectly as well, which will present a problem as I fix it in the way her feet interact with ground.
The work I have to do before this is done mainly involves fixing the shadowmatte groundplane. I also intend to animate gentle wind through the leaves overhead.